"In this case, the users observe themselves through the camera behind the head, as if playing a MMORPG (massively multiplayer online role-playing game). It consists of an immersive head-mounted device, camera, electronic muscle controller and other modular components. "Earth Online is a conceptual design that looks critically at the line between 'real life' and online gaming. Materials: Raspberry Pi, LCD Monitor, camera, 3D-printed PLA and batteries I seek to create work that emulates natural structures and makes viewers question the materials and processes that are being used." The objects resemble nature but have an element of function, alluding to 'useful' plastic objects. "My process is not a solution to the plastic pollution crisis but to drive awareness.
![art cam express art cam express](https://i.ytimg.com/vi/68040cJYhwE/hqdefault.jpg)
I used a handheld extrusion gun to shape recycled plastic into organic forms resembling trees and corals, with the aim of creating objects that incite conversations about materiality, process and form. I'm inspired by natural forces, biomimicry and sustainability. "My work explores the relationship between chaos and order. Materials: post-industrial, post-consumer and virgin HDPE plastic Light and shadow are always with us, whether you like it or not.
![art cam express art cam express](https://img.directindustry.com/images_di/photo-g/168629-11086458.jpg)
"Once the role of light starts to change in our minds, we might see our world differently as if through a brand new lens.
![art cam express art cam express](https://demo.fdocuments.in/img/378x509/reader019/reader/2020031221/5bb5ded309d3f2b63a8da924/r-2.jpg)
I experiment with different lighting sources and then combine them with lenses and other materials to create a unique visual effect. "Light is something we always take advantage of but rarely stop to think about – we see it just as a moment of brightness. The selected works shown here represent research from our 2020 graduating class of nine students." "The programme straddles the contexts of mass-produced industrial design and fine design, situated in the overlap between design, fine art and craft.